2D GAME ARTIST / ANIMATION & MOTION

2D animation.
Game motion.
Visual impact.

Character performance, game effects, interface motion and promotional production.

A focused selection of Spine animation, After Effects work and complete game projects.

Watch the showreel ↓

SHOWREEL / 2026

57 seconds · 1080p master · web-optimized playback

00:00Spine character00:08Physics Idle00:12AE VFX00:24UI transitions00:33Death or Glory00:41Slow Jogging00:49AI-assisted PV

Silent portfolio edit. All clips retain their original animation speed. AI-assisted footage is identified on screen and appears only at the end.

SELECTED WORK / CORE ANIMATION & MOTION

The work behind
the reel.

Fuller examples, with a clear account of my contribution.

01

SPINE 2D / CHARACTER PERFORMANCE

From a pose
to a performance.

Character actions, expressions and secondary movement, presented as two focused Spine studies.

Contribution Spine animation. Cloth secondary motion in the Idle study uses Physics Constraints.

Chibi action / expressions / follow-through · original 19.5s export
Physics-based Idle · continuous 4.5s excerpt from the supplied warm-up export
Timing & spacingExpressions & posesSecondary motion

02

AFTER EFFECTS / GAME VFX

Effects with
a clear beat.

Energy effects, shields and game-state feedback. The reel uses closer crops so the effect timing is easy to read.

Contribution After Effects effect animation and compositing. The full showcase preserves its original framing.

Full 26s showcase / energy, shields and victory feedback
Build → impact → settleReadable silhouettesLayered visual feedback

03

GAME UI / MOTION & TRANSITIONS

Make state changes
feel connected.

A short in-game capture of interface changes, selected from the supplied recording.

Contribution UI motion and transitions. Underlying game interface and character artwork remain part of the original production.

Selected capture / source 00:16.70–00:26.10

04

DEATH OR GLORY / GAME PV

A complete
promotional piece.

Card reveals, character matchups and game presentation assembled into a full promotional trailer.

Contribution Animation, motion graphics, compositing and editing. Existing game artwork comes from the original production team.

Full 75s promotional video / animation, compositing and edit

05

SLOW JOGGING / SOLO INDIE PROJECT

A game, its world
and its advertising.

A solo indie game project spanning development, artwork, animation and promotional production.

Asset credit Game UI graphics are purchased assets. The game development, other artwork, animation and advertising were created by me.

Original portrait framing / 15s advertisement

ONE CONNECTED PRODUCTION

From gameplay
to the ad.

Game
Independent development and interactive experience
Visuals
Game artwork and character animation
Promotion
Ad direction, motion and editing
Third-party UI
Purchased interface graphics, credited separately

ADDITIONAL WORKFLOW / AI-ASSISTED VISUAL PRODUCTION

Direction.
Motion. Assembly.

A cinematic PV developed through text-to-image visuals, image-to-video clips and After Effects finishing.

Full 90s film / generated motion, editorial direction and AE compositing

MY ROLE

Visual direction, shot selection, clip curation, pacing, compositing and final video assembly.

The generated motion workflow is credited separately from the Spine animation and game VFX above.

  1. 01Key visuals

    Text-to-image

  2. 02Motion clips

    Image-to-video

  3. 03Finished PV

    After Effects compositing & editing

APPROACH & TOOLS

Art experience.
A sense of timing.

I am a game artist working across character animation, visual effects, interface motion and promotional production.

I focus on clear visual hierarchy, readable motion and a finished presentation that fits the project.

Spine 2DAfter EffectsPhotoshopGame UI motionEditing & compositing

LET’S TALK ABOUT THE NEXT PROJECT.

Bring the work
to life.

Get in touch ↗