2D GAME ARTIST / ANIMATION & MOTION
2D animation.
Game motion.
Visual impact.
Character performance, game effects, interface motion and promotional production.
A focused selection of Spine animation, After Effects work and complete game projects.
Watch the showreel ↓
SHOWREEL / 2026
57 seconds · 1080p master · web-optimized playback
00:00Spine character00:08Physics Idle00:12AE VFX00:24UI transitions00:33Death or Glory00:41Slow Jogging00:49AI-assisted PV
Silent portfolio edit. All clips retain their original animation speed. AI-assisted footage is identified on screen and appears only at the end.
SELECTED WORK / CORE ANIMATION & MOTION
The work behind
the reel.
Fuller examples, with a clear account of my contribution.
01
SPINE 2D / CHARACTER PERFORMANCE
From a pose
to a performance.
Character actions, expressions and secondary movement, presented as two focused Spine studies.
Contribution Spine animation. Cloth secondary motion in the Idle study uses Physics Constraints.
Chibi action / expressions / follow-through · original 19.5s exportPhysics-based Idle · continuous 4.5s excerpt from the supplied warm-up export Timing & spacingExpressions & posesSecondary motion
02
AFTER EFFECTS / GAME VFX
Effects with
a clear beat.
Energy effects, shields and game-state feedback. The reel uses closer crops so the effect timing is easy to read.
Contribution After Effects effect animation and compositing. The full showcase preserves its original framing.
Full 26s showcase / energy, shields and victory feedbackBuild → impact → settleReadable silhouettesLayered visual feedback
03
GAME UI / MOTION & TRANSITIONS
Make state changes
feel connected.
A short in-game capture of interface changes, selected from the supplied recording.
Contribution UI motion and transitions. Underlying game interface and character artwork remain part of the original production.
Selected capture / source 00:16.70–00:26.10
04
DEATH OR GLORY / GAME PV
A complete
promotional piece.
Card reveals, character matchups and game presentation assembled into a full promotional trailer.
Contribution Animation, motion graphics, compositing and editing. Existing game artwork comes from the original production team.
Full 75s promotional video / animation, compositing and edit
05
SLOW JOGGING / SOLO INDIE PROJECT
A game, its world
and its advertising.
A solo indie game project spanning development, artwork, animation and promotional production.
Asset credit Game UI graphics are purchased assets. The game development, other artwork, animation and advertising were created by me.
Original portrait framing / 15s advertisementONE CONNECTED PRODUCTION
From gameplay
to the ad.
- Game
- Independent development and interactive experience
- Visuals
- Game artwork and character animation
- Promotion
- Ad direction, motion and editing
- Third-party UI
- Purchased interface graphics, credited separately
ADDITIONAL WORKFLOW / AI-ASSISTED VISUAL PRODUCTION
Direction.
Motion. Assembly.
A cinematic PV developed through text-to-image visuals, image-to-video clips and After Effects finishing.
Full 90s film / generated motion, editorial direction and AE compositingMY ROLE
Visual direction, shot selection, clip curation, pacing, compositing and final video assembly.
The generated motion workflow is credited separately from the Spine animation and game VFX above.
- 01Key visuals
Text-to-image
- 02Motion clips
Image-to-video
- 03Finished PV
After Effects compositing & editing
APPROACH & TOOLS
Art experience.
A sense of timing.
I am a game artist working across character animation, visual effects, interface motion and promotional production.
I focus on clear visual hierarchy, readable motion and a finished presentation that fits the project.
Spine 2DAfter EffectsPhotoshopGame UI motionEditing & compositing