A short in-game capture of interface changes, selected from the supplied recording.
Contribution UI animation and transitions implemented in Unity. Underlying game interface and character artwork remain part of the original production.
Selected capture / source 00:16.70–00:26.10
04
DEATH OR GLORY / GAME PV
A complete promotional piece.
Card reveals, character matchups and game presentation assembled into a full promotional trailer.
Contribution Animation, motion graphics, compositing and editing. Existing game artwork comes from the original production team.
Full 75s promotional video / animation, compositing and edit
05
SLOW JOGGING / SOLO INDIE PROJECT
A game, its world and its advertising.
A solo indie game project spanning development, artwork, animation and promotional production.
Asset credit Approximately one third of the game UI was designed by me; the remaining UI uses purchased assets. I also created the game development, other artwork, animation and advertising.
Original portrait framing / 15s advertisement
ONE CONNECTED PRODUCTION
From gameplay to the ad.
Game
Independent development and interactive experience
Visuals
Game artwork and character animation
Promotion
Ad direction, motion and editing
UI design
Approx. one third designed by me; remaining UI uses purchased assets
ADDITIONAL WORKFLOW / AI-ASSISTED VISUAL PRODUCTION
Direction. Motion. Assembly.
A cinematic PV developed through text-to-image visuals, image-to-video clips and After Effects finishing.
Full 90s film / generated motion, editorial direction and AE compositing
MY ROLE
Visual direction, shot selection, clip curation, pacing, compositing and final video assembly.
The generated motion workflow is credited separately from the Spine animation and game VFX above.
01Key visuals
Text-to-image
02Motion clips
Image-to-video
03Finished PV
After Effects compositing & editing
APPROACH & TOOLS
Art experience. A sense of timing.
I am a game artist working across character animation, visual effects, interface motion and promotional production.
I focus on clear visual hierarchy, readable motion and a finished presentation that fits the project.